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Arkhan Qualshy is the protagonist of the novel Insignia, and the first fully-fledged character by Damian. He is one of the last descendants of the Qualshy Family.
Personality
Calm, attentive, but above all intelligent. He pretends high optimism, but is distrustful of mortal beings, despising them and especially hating humans. He always pursues his chosen goal, learns quickly and always finds a way out of situations. He is distinguished by his secrecy and rarely talks to others. He almost never introduces himself, although he is proud of who he is. He also often spends time honing his skills - he is a perfectionist. He is reluctant to use his mystical abilities because he knows that then others might reject and hate him.
Despite his attitude toward others, when his comrades or family are in danger, he is able to abandon even the most important tasks and break all rules just to help them.
Abilities
- Above-average physical abilities - compared to most humans, he is much stronger, faster and more durable
- Expert in hand-to-hand combat - he excels in unarmed combat
- Fencing master - the only person who has defeated him is Sinister Cruz, whom he also trained himself
- Fast learning - he can quickly adapt and learn in short time
- Pervasive intellect - he is very intelligent and is rarely wrong in the decisions he makes
- Huge reserves of magical energy - like everyone in the Qualshy family, he has near infinite supply of magical energy
History
Arkhan was born on Isle of Drakania - a small island located near the Greit Kingdom. Despite coming from a well-known and gifted family, he did not display worthy skills. He had learning difficulties, could not read maps, count well, fight, use a bow, or control magic - which was the domain of this family. Despite his best efforts, he did not improve. He was ridiculed by other residents, which defamed his family. The nail in the coffin was when his mother and newborn brother were taken from him. Since then, he closed himself off and developed a hatred for other people.
At the age of 12, he decided to work on himself. He ran away from home, taking only a few books, and holed up deep in unexplored forests. Being alone, in the wilderness, he learned how to make simple weapons and also how to use them and magic, while he made up for his learning problems with the books he took from home. He learned a lot about nature, about plants and animals, as well as about his own body, as he often meditated under each evening. Until one night, Adanos revealed himself to him, simply saying - "It's time to go back, Arkhan Qualshy."
Arkhan has returned, after five years on the run. He told everything to his family, but did not mention Adanos. Despite his adult age, he asked to repeat his studies from the beginning. In the end, he surpassed all his teachers, but there was still a long way to go - especially in mastering magic and the sword.
Eight years of study passed, but a problem arose on the island - the plague. Arkhan's father, Brom, along with several Councillors, used their power to stop it, but it was pointless. People were dying drastically fast, so the survivors decided to flee the island while it was still possible. Brom gave his Ring Arkhan, telling him to learn to control it. The moment the young man touched the artifact, its power wrapped the boy like a barrier. The councilors activated a teleportation spell to the Second Continent, but just as it was about to happen, Brom stepped out of the circle and smiled at his son as he disappeared. He then ran toward the center of the island. Arkhan could only look toward the sea, where Drakania was barely visible on the horizon. A moment later, there was an explosion so huge that it's force can still be felt today, on the Second Continent. The ring in Arkhan's hand lost it's luster as the visual traces of the energy explosion disappeared. The connection to Brom Qualshy's energy was severed.
Arkhan couldn't get over his loneliness for several weeks. He fled from the people of Drakania and wandered in the mountains until he crossed over to the other side - to Continent. Exhausted, he went where his instincts told him to go - to Nordmar. He stayed away from civilization, walking constantly through forests and wilderness. At the border he fell unconscious, and the next day he woke up in the Innos Monastery. He decided to stay and learn about the culture of the local people, as well as their religion, since other deities were believed on Drakania instead. ...
Trivia
- In fact, I don't know if Arkhan is my first character. What I do know is that he is the first one I have accepted and to whom I have devoted the most time.
- ...