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drakaniaversewiki>DamianQ Nie podano opisu zmian |
drakaniaversewiki>DamianQ Nie podano opisu zmian |
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Linia 17: | Linia 17: | ||
*Conflicts arise among the creatures, splitting their worship amongst [[Circle of Fire|followers of Innos]] and [[Circle of Water|followers of Adanos]]. | *Conflicts arise among the creatures, splitting their worship amongst [[Circle of Fire|followers of Innos]] and [[Circle of Water|followers of Adanos]]. | ||
*Beliar searches through Morgrad to find [[Avatar of Beliar|the Beast]], and grants it a portion of his power. | *Beliar searches through Morgrad to find [[Avatar of Beliar|the Beast]], and grants it a portion of his power. | ||
*Innos finds [[Avatar of Innos|the Man]] and also grants it part of his power. With this, the Beast is slain. | *Innos finds [[Avatar of Innos|the Man]] and also grants it part of his power. With this, the Beast is slain. The influence of their powers stays in the avatars, making the Human and his lineage long-living and the Beast keeping it's [[Soul]] each incarnation. | ||
*Adanos, upset again by the loss of creatures to the land and sea, forbids his brothers from walking upon his sacred land. | *Adanos, upset again by the loss of creatures to the land and sea, forbids his brothers from walking upon his sacred land. | ||
*[[The Eternal Wanderer|The Man]] carves out [[The Staff of Eternal Wanderer]] and begins his nomadic journey on the land, joined by [[Nomads|followers of Innos]] on the way. | *[[The Eternal Wanderer|The Man]] carves out [[The Staff of Eternal Wanderer]] and begins his nomadic journey on the land, joined by [[Nomads|followers of Innos]] on the way. | ||
Linia 23: | Linia 23: | ||
*The Nomads divide yet again. They move out over the seas, to [[Builders|eastern]] and [[Hashishins|southern]] islands. | *The Nomads divide yet again. They move out over the seas, to [[Builders|eastern]] and [[Hashishins|southern]] islands. | ||
*Over the generations, Humans and Beasts, influenced by the past battles between Innos and Beliar, wage war on Adanos' land. | *Over the generations, Humans and Beasts, influenced by the past battles between Innos and Beliar, wage war on Adanos' land. | ||
*[[Rhobar the Wise|Another Human]] slays [[Basilisk|a new Beast]], and Adanos requests Innos and Beliar to take back their divine powers from the avatars to restore balance. | *[[Rhobar the Wise|Another Human]] slays [[Basilisk|a new Beast]], and Adanos requests Innos and Beliar to take back their divine powers from the avatars to restore balance. | ||
*Many temples and shrines are built all around the [[Mainland|known lands]] in the name of Adanos and the Eternal Wanderer. | *Many temples and shrines are built all around the [[Mainland|known lands]] in the name of Adanos and the Eternal Wanderer. | ||
*[[Circle of Death|Followers of Beliar]] appear on the land, building [[:Category:Beliar Temples|four temples]]. Beliar silently grants them the power of magic and forges the [[Claw of Beliar]] - the first artifact [[:Category:Artifacts of Beliar|of many]]. | *[[Circle of Death|Followers of Beliar]] appear on the land, building [[:Category:Beliar Temples|four temples]]. Beliar silently grants them the power of magic and forges the [[Claw of Beliar]] - the first artifact [[:Category:Artifacts of Beliar|of many]]. | ||
Linia 54: | Linia 54: | ||
*-52 - Orcs living in Myrtana are fighting with the humans, lead by [[Rhobar the First]]. | *-52 - Orcs living in Myrtana are fighting with the humans, lead by [[Rhobar the First]]. | ||
*-23 - Followers of Beliar resurface in [[Varant|the south]], battling against the Ancient People. | *-23 - Followers of Beliar resurface in [[Varant|the south]], battling against the Ancient People. | ||
*-20 - [[Scepter of Varant]] is created, as the first human-made artifact. | |||
*-6 - Innos, not wanting to repeat the previous destruction, curses the land with Eternal Sun. Beliar in turn takes back his artifacts from them. Survivors of the conflict run far south, stumbling upon [[Arcans|Hashishins]]. They persuade the culture and take it as their own. | *-6 - Innos, not wanting to repeat the previous destruction, curses the land with Eternal Sun. Beliar in turn takes back his artifacts from them. Survivors of the conflict run far south, stumbling upon [[Arcans|Hashishins]]. They persuade the culture and take it as their own. | ||
*-1 - Rhobar the First dies just before [[Lord Dominique]] manages to fully establish the [[Knight's Order of Innos]], from descendants of the first Paladins. | *-1 - Rhobar the First dies just before [[Lord Dominique]] manages to fully establish the [[Knight's Order of Innos]], from descendants of the first Paladins. | ||
*3 - [[Rhobar the | *3 - [[Rhobar the Great]] takes over the army of his father, and unites the lands of Myrtana into one kingdom. | ||
*12 - The Knight's Order expands and humans outside of the original bloodlines gain the powers of Paladins thanks to the last Fire Chalice. | *12 - The Knight's Order expands and humans outside of the original bloodlines gain the powers of Paladins thanks to the last Fire Chalice. | ||
*24 - The ancient temples built around the Mainland slowly overgrow or fall into ruins, and stay only in the form of myths and legends. | *24 - The ancient temples built around the Mainland slowly overgrow or fall into ruins, and stay only in the form of myths and legends. | ||
Linia 63: | Linia 64: | ||
*57 - [[Hashishins|New Hashishins]] leave the Southern Archipelago and aim for Varant, establishing their new cities before Rhobar the Second. | *57 - [[Hashishins|New Hashishins]] leave the Southern Archipelago and aim for Varant, establishing their new cities before Rhobar the Second. | ||
*60 - Native Hashishins reluctantly drop their name and culture, trying to cut themselves from the new faction. They adopt a bit of Myrtanian culture in the process. | *60 - Native Hashishins reluctantly drop their name and culture, trying to cut themselves from the new faction. They adopt a bit of Myrtanian culture in the process. | ||
*61 - Lord Dominique, on the verge of dying of old age, leads the campaign in search of ancient temples of Beliar, and destroys two of them. He never finds the remaining two. | |||
*82 - [[Lord Bergmar]] leads an expedition to the Eastern Archipelago, stumbling upon a relatively [[Isle of Khorinis|empty island]]. Whoever was left of the Builders mixes with the new visitors, and together they settle calling the island [[Tymoris]]. Bergmar doesn't continue the expedition beyond the island. | *82 - [[Lord Bergmar]] leads an expedition to the Eastern Archipelago, stumbling upon a relatively [[Isle of Khorinis|empty island]]. Whoever was left of the Builders mixes with the new visitors, and together they settle calling the island [[Tymoris]]. Bergmar doesn't continue the expedition beyond the island. | ||
*84 - Small village [[Khorinis]] on Tymoris is built. | *84 - Small village [[Khorinis]] on Tymoris is built. | ||
*93 - Orcs are pushed up north, beyond Nordmar, into [[Arda'gol|the coldest of regions]]. | *93 - Orcs are pushed up north, beyond Nordmar, into [[Arda'gol|the coldest of regions]]. The [[First War against Orcs]] is over. | ||
*95 - [[Rhobar the Second]] takes up the mantle of the King from his father at age 16. | |||
*99 - Outcasts from the Eastern Archipelago beyond Tymoris find their way onto Bergmar's island and create the [[Blood Clan]], trying to overthrow Myrtanians. | *99 - Outcasts from the Eastern Archipelago beyond Tymoris find their way onto Bergmar's island and create the [[Blood Clan]], trying to overthrow Myrtanians. | ||
*100 - With the use of the last remaining Tears of Innos, [[Rune Magic]] is created to aid Tymorisians in battle against the Blood Clan. | *100 - With the use of the last remaining Tears of Innos, [[Rune Magic]] is created to aid Tymorisians in battle against the Blood Clan. | ||
Linia 71: | Linia 74: | ||
*102 - [[Fire Monastery on Khorinis|Fire Monastery]] on Tymoris is established. | *102 - [[Fire Monastery on Khorinis|Fire Monastery]] on Tymoris is established. | ||
*105 - Rune Magic from Tymoris finds it's way back onto the Mainland, allowing the mages of both circles to learn and use it easier than regular magic. Paladins are now also able to use the magic themselves. | *105 - Rune Magic from Tymoris finds it's way back onto the Mainland, allowing the mages of both circles to learn and use it easier than regular magic. Paladins are now also able to use the magic themselves. | ||
*116 - The expansion of Hashishins in Varant forces the Nomads to slowly vanish into obscurity. Most of them turn to Water Mages. | *116 - The expansion of Hashishins in Varant forces the Nomads to slowly vanish into obscurity. Most of them turn to Water Mages, the rest joins the Hashishins. | ||
*120 - | *120 - Rhobar the Second finds the Scepter of Varant. He is visited by Innos. | ||
*128 - [[Zuben]], a long-living Hashishin, finds the Scepter of Eternal Wanderer. He is visited by Beliar. | |||
*130 - [[Ishtar]] is built on the far South, next to the ruins of the temple of Beliar. The first modern place of worship of the God of Death is established. | |||
*133 - Rhobar the Second leads the crusade over the Eastern Archipelago, destroying Tirith and ending the Blood Clan. | |||
*135 - A long war on Isle of Archolos begins. |
Wersja z 04:05, 2 lut 2024
For convenience sake, I decided to make up some names and divide the timeline (still work in progress). Eventually I will utilize the Timeline extension to make it visually appealing as well.
Prehistory
- Unknown Entity is birthed from Chaos. He splits into three brothers - Adanos, Innos and Beliar.
- Adanos, retaining most of the power, conceives the Universe with four elements (Earth, Water, Fire and Air), gifting Innos with the Power of Light and Beliar with the Power of Dark.
- Adanos births the first creatures of this world, giving them life.
- The creatures shaped the world, but eventually turned on one another resulting in a devastating war.
- Adanos ashamed of his creation and upset by the destruction, seals the creatures all around the world, deep underground, never able to force himself to completely banish them.
- Innos begs his brother to create new creatures - Adanos reluctantly agrees, but Innos is the one who gives them life.
- The creatures prosper in the world, learn and evolve quickly, with smaller disputes happening occasionally but never on grander scale.
- Beliar being envious of the creatures worshiping Innos and thriving during the day, tries to create his own servants but fails. Instead, he creates Death - Cycle of Life and Death is born.
- Beliar tormented by the light, destroys all that Innos creates.
- War between Innos and Beliar begins.
- Innos grants the power of magic to his followers.
- Unequal distribution of magical power causes discontent among the people.
- Innos elevates a few grateful individuals to become priests, leading to the creation of the Magicians of the Circle of Fire.
- Conflicts arise among the creatures, splitting their worship amongst followers of Innos and followers of Adanos.
- Beliar searches through Morgrad to find the Beast, and grants it a portion of his power.
- Innos finds the Man and also grants it part of his power. With this, the Beast is slain. The influence of their powers stays in the avatars, making the Human and his lineage long-living and the Beast keeping it's Soul each incarnation.
- Adanos, upset again by the loss of creatures to the land and sea, forbids his brothers from walking upon his sacred land.
- The Man carves out The Staff of Eternal Wanderer and begins his nomadic journey on the land, joined by followers of Innos on the way.
- Innos cries because of the war against his brother. His followers collect the tears and drink them, gaining immense power over the Fire element. Using their newfound power, they create Fire Chalices, which are able to grant Innos' power to the ones that drink from it.
- The Nomads divide yet again. They move out over the seas, to eastern and southern islands.
- Over the generations, Humans and Beasts, influenced by the past battles between Innos and Beliar, wage war on Adanos' land.
- Another Human slays a new Beast, and Adanos requests Innos and Beliar to take back their divine powers from the avatars to restore balance.
- Many temples and shrines are built all around the known lands in the name of Adanos and the Eternal Wanderer.
- Followers of Beliar appear on the land, building four temples. Beliar silently grants them the power of magic and forges the Claw of Beliar - the first artifact of many.
- Adanos upon seeing this, fearing the return of the Beast, instructs Innos to leave a part of his power in his realm.
- Adanos grants his followers the power of magic, leaving behind multiple artifacts containing small portions of his power and wisdom, in hopes of balancing the struggle between his brothers' followers.
- Adanos, in his last act of creation, with the help of his brothers births their last entity - The Architect. He is tasked with creating more worlds, taking this one as a basis.
- The Gods observe their creation, pondering for the next millennia if they should take back their powers from humans.
From now on, this timeline follows SPECIFICALLY the events taking place in Morgrad Prime. If you want to see the timelines of other worlds, check this category.
Human Age
- -500 - The first permanent settlements on the mainland are established by the followers of Eternal Wanderer.
- -200 - The Eternal Wanderer and most of his followers are spotted for the last time in the western mountains of modern Myrtana, vanishing afterwards without a trace.
- -190 - Haran Ho, one of the ex-followers of Eternal Wanderer, is killed in battle by Orcs. His body is taken and buried in a tomb by the remaining Nomads, who moved and finally settled north.
- -188 - Akascha is visited by Innos when scouting the mountains, and builds the Fire Clan in this place.
- -184 - Orcs move out overseas, dominating mountain ranges of modern Khorinis, fighting against the Builders.
- -176 - Orcs start to fight amongst each other, leading to unintentional awakening of one of the Titans - The Sleeper, by five shamans of one the clans. Uriziel, the legendary warrior amongst the Builders, dies in battle with the Titan, leaving behind his magical sword. Thanks to his sacrifice, the Titan goes back into hibernation again, locked deep underground.
- -174 - The Builders move back north, leaving the valley to Orcs. The battle between two races stops in this part of the world. Few of the Builders from Caste of Priests stay behind, and build teleportation platforms and the monastery at sea.
- -150 - Builders try to gain control over adjacent land further east, stumbling upon Hashishins who planned to expand themselves. The war begins.
- -140 - Hashishins are driven away, and part of the Caste of Warriors stay on the biggest island on the archipelago.
- -100 - Quarhodron finds the Claw of Beliar on the Southern Archipelago and wins the battles against Ethorn the First.
- -90 - Quarhodron dooms the Builders by bringing the artifact to Jharkendar.
- -89 - Quarhodron is betrayed by his son, Rademes, and killed. Rademes takes the sword for himself leading to the civil war.
- -85 - Caste of Healers seal the city of Jharkendar from the other part of the island while they still can. Rademes is trapped in Adanos' Temple in the house of Caste of Warriors. He dies of starvation, but the war doesn't end.
- -83 - Adanos, angry at his supposed followers, brings the flood onto the island. Most of the culture dies with the city.
- -80 - Builders in the southern valley either transform permanently into various animals or move out into the sea, back to the Mainland.
- -74 - A weird sea creature is spotted.
- -68 - Whatever Nomads were left in Myrtana are now taught by the Caste of Priests, both groups join together and form the Druids.
- -52 - Orcs living in Myrtana are fighting with the humans, lead by Rhobar the First.
- -23 - Followers of Beliar resurface in the south, battling against the Ancient People.
- -20 - Scepter of Varant is created, as the first human-made artifact.
- -6 - Innos, not wanting to repeat the previous destruction, curses the land with Eternal Sun. Beliar in turn takes back his artifacts from them. Survivors of the conflict run far south, stumbling upon Hashishins. They persuade the culture and take it as their own.
- -1 - Rhobar the First dies just before Lord Dominique manages to fully establish the Knight's Order of Innos, from descendants of the first Paladins.
- 3 - Rhobar the Great takes over the army of his father, and unites the lands of Myrtana into one kingdom.
- 12 - The Knight's Order expands and humans outside of the original bloodlines gain the powers of Paladins thanks to the last Fire Chalice.
- 24 - The ancient temples built around the Mainland slowly overgrow or fall into ruins, and stay only in the form of myths and legends.
- 30 - The last dragons on the mainland are killed by the Paladins.
- 42 - Lord Dominique leads a crusade to the Southern Archipelago. He conquers them and tries, rather unsuccessfully, to convert them.
- 57 - New Hashishins leave the Southern Archipelago and aim for Varant, establishing their new cities before Rhobar the Second.
- 60 - Native Hashishins reluctantly drop their name and culture, trying to cut themselves from the new faction. They adopt a bit of Myrtanian culture in the process.
- 61 - Lord Dominique, on the verge of dying of old age, leads the campaign in search of ancient temples of Beliar, and destroys two of them. He never finds the remaining two.
- 82 - Lord Bergmar leads an expedition to the Eastern Archipelago, stumbling upon a relatively empty island. Whoever was left of the Builders mixes with the new visitors, and together they settle calling the island Tymoris. Bergmar doesn't continue the expedition beyond the island.
- 84 - Small village Khorinis on Tymoris is built.
- 93 - Orcs are pushed up north, beyond Nordmar, into the coldest of regions. The First War against Orcs is over.
- 95 - Rhobar the Second takes up the mantle of the King from his father at age 16.
- 99 - Outcasts from the Eastern Archipelago beyond Tymoris find their way onto Bergmar's island and create the Blood Clan, trying to overthrow Myrtanians.
- 100 - With the use of the last remaining Tears of Innos, Rune Magic is created to aid Tymorisians in battle against the Blood Clan.
- 101 - Blood Clan is banished from Tymoris and leaves south beyond the mountains. They settle on a small island Tirith.
- 102 - Fire Monastery on Tymoris is established.
- 105 - Rune Magic from Tymoris finds it's way back onto the Mainland, allowing the mages of both circles to learn and use it easier than regular magic. Paladins are now also able to use the magic themselves.
- 116 - The expansion of Hashishins in Varant forces the Nomads to slowly vanish into obscurity. Most of them turn to Water Mages, the rest joins the Hashishins.
- 120 - Rhobar the Second finds the Scepter of Varant. He is visited by Innos.
- 128 - Zuben, a long-living Hashishin, finds the Scepter of Eternal Wanderer. He is visited by Beliar.
- 130 - Ishtar is built on the far South, next to the ruins of the temple of Beliar. The first modern place of worship of the God of Death is established.
- 133 - Rhobar the Second leads the crusade over the Eastern Archipelago, destroying Tirith and ending the Blood Clan.
- 135 - A long war on Isle of Archolos begins.