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Ulfar (Insignia-1): Difference between revisions

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   | image_desc=Ulfar ([[Morgrad-1]])
   | image_desc=Ulfar ([[Morgrad-1]])


   | alias=
   | alias=Ulfar Sheepstealer<br>Ulfar the Gentle
   | origin=
   | origin=[[Blood Clan]], [[Nordmar]]
   | residence=
   | residence=Nomadic lifestyle in [[Varant]]
   | age=
   | age=38
   | religion=
   | religion=[[Ignisnia]], [[Innos]]
   | status=Alive
   | status=Alive


   | race=[[Human]]
   | race=[[Human]]
   | gender=Male
   | gender=Male
   | height=
   | height=Approximately 6 feet
   | eye_color=
   | eye_color=Gray
   | hair_color=
   | hair_color=Brown


   | family=
   | family=[[Ulmer]] (father, deceased)<br>[[Helda]] (mother, deceased)
   | factions=
   | factions=[[Dragon Tails]] (former)<br>[[Lizard Tails]]
}}'''Ulfar''' is...
}}'''Ulfar''' is a [[Nordmar|Nordmarian]], not connected with any of the clans. A strong warrior, forged his history as a member of several mercenary groups. Currently a freelancer, looking for faith and a purpose after which he could lay down his weapons. He had numerous brothers, but most died in childhood. For a time he had a bedouin wife he met in one of the oases, but left her. He has at least several bastard children, although he himself denies being the father of any of them


== Personality ==
== Personality ==
...
Strong in spirit, but not very bright. Superstitious, accepting things as they are, occasionally explaining them as divine interventions. He has a big mouth and rarely thinks logically. However, he is brave and stubborn in pursuing his goals.


== Abilities ==
== Abilities ==
*...
* Fight with heavy weapons, especially his two-handed ax forged from the orcish Krush Pach.  
* A hunter, although he is probably not a master of his craft.  
* He can plot a route based on the position of the stars in the sky.  
* He can't read or write in Common Speak, but he knows some runes.
* He believes that he can see divine signs, but it has to be interpreted through his fingers.
* He can get his loyal fighters to fight, but he is bad at organizing.
* Durable and strong


== History ==
== History ==
Arkhan possessed the power of at least one Insignia. Ulfar, enervated by the legends of Rhobar I who defeated the beasts of Beliar, becomes a mercenary. But learning that Qualshy is in the deserts of Varant he abandons his own company and sets off to clash with the man who wields a fraction of unlimited power. Once he defeats him, he will never have to fight again.  
He grew up in a family that left one of the Nordmar clans in his youth and settled in the wild in the mountains. He had no de facto teacher; he learned to fight in his later years. He was known for stealing sheep from other clans, to which he owes one of his infamous nicknames. As an adult, he moved across the pass to [[Myrtana]], following migrating orc troops. There, he quickly enlisted in a group of mercenaries called "[[Dragon Tails]]", which was to head south to pacify [[Silden]], but difficult conditions, lack of supplies, guerrilla attacks and numerous betrayals and desertions led to the disintegration of the company. The group's commander, [[Totmes]], and one of the Assassins who were part of it convinced Ulfar to abandon his equipment and march together to the desert continent. On the way, Ulfar heard many legends: about [[Rhobar the First|Rhobar I]]'s mythical battle with the beast, the era of heroes, mysterious insignia and a distant land, [[Salamandria]]. They influenced his idea of the world, which suddenly became large and inhospitable to him. In [[Ben Salah]], the group assembled a new lineup, in time taking part in the conflict between [[Ishtar]] and the non-tax-paying Mora Sul (they protected the caravans that transported water to the first city) and during a huge drought that led to an uncontrolled migration of utopians toward the settlements. After years of fighting, Ulfar abandoned the campaign, assuming that his only challenge would be to find a warrior whom no one had yet defeated. He claims to have had a dream in which he confronted a certain [[Arkhan Qualshy]], but he doesn't know if it was a memory of a life he no longer remembers, or a foreshadowing of the future. Arkhan possessed the power of at least one [[Insignia]]. Ulfar, enervated by the legends of Rhobar I who defeated the beasts of Beliar, becomes a mercenary. But learning that Qualshy is in the deserts of Varant he abandons his own company and sets off to clash with the man who wields a fraction of unlimited power. Once he defeats him, he will never have to fight again.  
They clash with each other at night, in the dunes. the presence of the aurora in the sky has an effect on Ulfar, who is a superstitious man.
They clash with each other at night, in the dunes. the presence of the aurora in the sky has an effect on Ulfar, who is a superstitious man.
The duel lasts three days. The two cannot defeat each other - neither wants to give up, but neither wants to kill the other, as they create a bond in the heat of battle.
The duel lasts three days. The two cannot defeat each other - neither wants to give up, but neither wants to kill the other, as they create a bond in the heat of battle.
As their blades collide, images of other worlds, where they have had countless adventures together, are reflected in their clashes. They all end in a duel, where one of them kills the other.
As their blades collide, images of other worlds, where they have had countless adventures together, are reflected in their clashes. They all end in a duel, where one of them kills the other.
After the fourth day of fighting, both are sagging. Arkhan with a scar on his cheek, Ulfar with a cut ear. They talk about how there must be a world where they don't fight against each other. Perhaps this is that world? The story ends with Ulfar's thoughts, who doesn't know if this is where their story together began, or if it has just come to an end.
After the fourth day of fighting, both are sagging. Arkhan with a scar on his cheek, Ulfar with a cut ear. They talk about how there must be a world where they don't fight against each other. Perhaps this is that world? The story ends with Ulfar's thoughts, who doesn't know if this is where their story together began, or if it has just come to an end.
He is currently back in Varant, forming a small group of warriors nicknamed "[[Lizard Tails]]" in memory of the group that taught him a lesson in life. Once married to a bedouin woman he met in one of the oases, but after a few months he abandoned the marriage and moved on. One of the Varantian warriors he once met claimed to be his son.


== Trivia ==
== Trivia ==
*...
* Loves meatbug ragout
* After leaving Dragon Tails, he wanted to complete a crew and set out to explore Salamandria, but in time abandoned those plans
* He doesn't like booze, but won't disdain beer
* He maintains that he is from the Blood Clan although his father's words are the only proof
 
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters from Insignia]]
[[Category:Characters from Insignia]]
[[Category:Morgrad-1]]
[[Category:Morgrad-1]]

Latest revision as of 23:57, 28 July 2024

Ulfar is a Nordmarian, not connected with any of the clans. A strong warrior, forged his history as a member of several mercenary groups. Currently a freelancer, looking for faith and a purpose after which he could lay down his weapons. He had numerous brothers, but most died in childhood. For a time he had a bedouin wife he met in one of the oases, but left her. He has at least several bastard children, although he himself denies being the father of any of them

Personality

Strong in spirit, but not very bright. Superstitious, accepting things as they are, occasionally explaining them as divine interventions. He has a big mouth and rarely thinks logically. However, he is brave and stubborn in pursuing his goals.

Abilities

  • Fight with heavy weapons, especially his two-handed ax forged from the orcish Krush Pach.
  • A hunter, although he is probably not a master of his craft.
  • He can plot a route based on the position of the stars in the sky.
  • He can't read or write in Common Speak, but he knows some runes.
  • He believes that he can see divine signs, but it has to be interpreted through his fingers.
  • He can get his loyal fighters to fight, but he is bad at organizing.
  • Durable and strong

History

He grew up in a family that left one of the Nordmar clans in his youth and settled in the wild in the mountains. He had no de facto teacher; he learned to fight in his later years. He was known for stealing sheep from other clans, to which he owes one of his infamous nicknames. As an adult, he moved across the pass to Myrtana, following migrating orc troops. There, he quickly enlisted in a group of mercenaries called "Dragon Tails", which was to head south to pacify Silden, but difficult conditions, lack of supplies, guerrilla attacks and numerous betrayals and desertions led to the disintegration of the company. The group's commander, Totmes, and one of the Assassins who were part of it convinced Ulfar to abandon his equipment and march together to the desert continent. On the way, Ulfar heard many legends: about Rhobar I's mythical battle with the beast, the era of heroes, mysterious insignia and a distant land, Salamandria. They influenced his idea of the world, which suddenly became large and inhospitable to him. In Ben Salah, the group assembled a new lineup, in time taking part in the conflict between Ishtar and the non-tax-paying Mora Sul (they protected the caravans that transported water to the first city) and during a huge drought that led to an uncontrolled migration of utopians toward the settlements. After years of fighting, Ulfar abandoned the campaign, assuming that his only challenge would be to find a warrior whom no one had yet defeated. He claims to have had a dream in which he confronted a certain Arkhan Qualshy, but he doesn't know if it was a memory of a life he no longer remembers, or a foreshadowing of the future. Arkhan possessed the power of at least one Insignia. Ulfar, enervated by the legends of Rhobar I who defeated the beasts of Beliar, becomes a mercenary. But learning that Qualshy is in the deserts of Varant he abandons his own company and sets off to clash with the man who wields a fraction of unlimited power. Once he defeats him, he will never have to fight again. They clash with each other at night, in the dunes. the presence of the aurora in the sky has an effect on Ulfar, who is a superstitious man. The duel lasts three days. The two cannot defeat each other - neither wants to give up, but neither wants to kill the other, as they create a bond in the heat of battle. As their blades collide, images of other worlds, where they have had countless adventures together, are reflected in their clashes. They all end in a duel, where one of them kills the other. After the fourth day of fighting, both are sagging. Arkhan with a scar on his cheek, Ulfar with a cut ear. They talk about how there must be a world where they don't fight against each other. Perhaps this is that world? The story ends with Ulfar's thoughts, who doesn't know if this is where their story together began, or if it has just come to an end.

He is currently back in Varant, forming a small group of warriors nicknamed "Lizard Tails" in memory of the group that taught him a lesson in life. Once married to a bedouin woman he met in one of the oases, but after a few months he abandoned the marriage and moved on. One of the Varantian warriors he once met claimed to be his son.

Trivia

  • Loves meatbug ragout
  • After leaving Dragon Tails, he wanted to complete a crew and set out to explore Salamandria, but in time abandoned those plans
  • He doesn't like booze, but won't disdain beer
  • He maintains that he is from the Blood Clan although his father's words are the only proof